ArcheAge Policy Update: Changes to blockades and blocking

Site Admin
Posts: 17
Joined: Sun Nov 01, 2015 6:36 am

ArcheAge Policy Update: Changes to blockades and blocking

Postby admin » Mon Nov 02, 2015 5:53 am

Greetings Adventurers, Last week, the team and the community ArcheAge team sat down with our Customer Service staff to review all of our customer service policies. Here at Trion, we always want to make sure we are providing the best deed Customer Experience Possible in our games, and ArcheAge is no different. HOWEVER, what made ​​this meeting different from most meetings what the topics did what Discussed - blockades. Since ArcheAge's launch, we've upheld a single policy That has been the topic of discussion community Time and Time Again. Roadblocks, as we felt havealways, were Something That was a piece of ArcheAge's sandbox structure. The ability to block a player and to extort money or unleash a barrage of skills upon them Seemed like it Could be something fun and Desirable in a game: such as this. After all, cutpurses and highwaymen are Often featured in fantasy fiction and games. It Seemed like this would have a perfect home here in ArcheAge's Living Landscape. Unfortunately, the idea is not as fun as imagined as the practice in reality. While blockades work and function within conflict zones, where Both parties can engage in open conflict, They Quickly Loose Their Luster When Placed Inside of a SafeZone and the user AFKs for hours at a time. In thesis SafeZone situations, players are unable to free Themselves from a blockade, creating a situation in the game is not fun to deal did with and doze support the vibrant, open world of ArcheAge. The blocked player, in many cases, has very few tools They Can Use to free Themselves From an impassible blockade. In some situations, the Blockaders have even gone to great lengths to make surethat the Tools That are available (Rider's Escape) can not be used effectively. That is why after a long conversation, all teams HAVE AGREED That blockades no longer have a home in ArcheAge. But, we wanted to leave the ultimate decision up to you, our players, and many of you have spoken. Our forum poll Showed a clear majority of users in favor of us taking action against blockades. Many of you have therefore suggested changing the policy to allow blockades within conflict zones. After discussing with the team, there are some issues That Could muddle our enforcement of the policy. As some zones have the ability to convert into peace, we may not be able to action blockades during Effectively Those timeperiods. Due to That Reason, our policy will simply disallow blockades at any time, in any location, peace or otherwise. Starting on October 23rd, users may no longer set up roadblocks / blockades anywhere in the game via Any Means (vehicle, ships, avocados , or otherwise.) In addition, we'd like to reinforce fact users may not use Their vehicles, ships, bodies, Or Another Means to block someone from Planting On Their private land, InteracTable items, or from blocking NPCs in search a way thatthey can not be interacted with. Leading up to October 23rd, users who create blockades will receive a warning, and willhave Their blockades unspawned. After the 23rd, users who initiate blockades may receive temporary or permanent account bans for repeated abuse. We knowthat some of you may not agree with this change in policy, but we will be leaving the door open to revisit this again if vehicle Functionality Changes in the future. When players have tools to undo blockades, even in safe zones, then this stance Should be revisited. But, until then, blockades are simply not in the spirit of fair play for all and do not create engaging, memorable moments for all Parties Involved. Sincerely, The ArcheAge team

Return to “Archeage News & Guides”

Who is online

Users browsing this forum: No registered users and 1 guest